AI Insights · Timothy · October 2024
Top 5 Boxing Games on iOS in Ecuador Q3 2024
Explore the performance of the top 5 boxing games on iOS in Ecuador during Q3 2024, with insights into trends in downloads, revenue, and active users.
In the third quarter of 2024, the boxing game category on iOS in Ecuador revealed interesting trends for the top-performing apps. According to Sensor Tower data, these games demonstrated varied patterns in downloads, revenue, and active user engagement.
Boxing Star: Real Boxing Fight showed a notable increase in weekly revenue, peaking at $323 in late September. Weekly downloads fluctuated, reaching a high of 60 in early September. The app's active user base also grew, from 104 in early July to a peak of 200 in early September, before ending the quarter at 112.
Real Boxing: KO Fight Club experienced modest revenue growth, with a peak of $63 in late July. Download numbers were relatively low, with a peak of 18 in late September. Active users maintained a steady count, peaking at 49 in late September.
EA SPORTS™ UFC® 2 had a strong quarter in terms of downloads, which surged to 436 in early September. Revenue saw a peak of $38 in the same period. The app's active users increased significantly, reaching a high of 1,053 in early September, ending the quarter at 706.
Real Boxing 2 maintained consistent revenue, peaking at $20 in early September. The app's downloads saw a peak of 156 in late July. Active users steadily increased throughout the quarter, reaching 123 by the end of September.
Finally, WWE Mayhem showed stable revenue, with a peak of $38 at the start of the quarter. Downloads were highest in mid-August, with 40 downloads. Active users remained relatively stable, peaking at 92 in late September.
For more detailed insights and data analysis, visit Sensor Tower's platform.